
Armguard Familiar
Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.) Equipped creature gets +2/+1 and has ward 2. Reconfigure 4 (4: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
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