
MTG
Nowhere to Run #111
Illustrated byJodie Muir
Enchantment
Black
Enchantment
Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Variants & Prices
Updated todayNormalUSD$0.47
FoilUSD$0.72
Price History
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