Nowhere to Run - #111 - Duskmourn: House of Horror - Uncommon - Magic: The Gathering Card

Nowhere to Run #111

Illustrated byJodie Muir
Enchantment
Black
Enchantment

Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Variants & Prices

Updated today
NormalUSD$0.57
FoilUSD$0.93

Price History

$0.35$0.60$0.7911 Jul3 Aug25 Aug15 Sept8 Oct$0.75$0.40

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