Nowhere to Run - #111 - Duskmourn: House of Horror - U - Magic: The Gathering Card

Nowhere to Run

Enchantment

Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Variants & Prices

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NormalUSD$0.59
FoilUSD$0.99

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Price History

$0.80$0.70$0.60$0.50
Mar 25Apr 14May 15Jun 4Jun 21

Data provided by TCGPlayer

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