Nowhere to Run - #111 - Duskmourn: House of Horror - Uncommon - Magic: The Gathering Card

Nowhere to Run #111

Illustrated byJodie Muir
Enchantment
Black
Enchantment

Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Variants & Prices

Updated today
NormalUSD$0.47
FoilUSD$0.72

Price History

$0.36$0.40$0.50$0.60$0.7013 May4 Jun26 Jun18 Jul10 Aug$0.67$0.40

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